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Graphic Narrative and
Storytelling
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Graphic Narrative and
Storytelling
Comics and
graphic novels have long been accepted as a distinctive
art/communications form that utilise visual/iconic elements in
combination to communicate a message in a unique way. Ġorġ Mallia’s
interest in this medium has been there since childhood. He has collected
thousands of comics from all over the world, and has himself (as a
cartoonist and comic artist) produced a regular comic strip for sixteen
years, as well as been editor of comic magazines and magazines that ran
both his own and other creators’ comics.
Academically he has studied the graphic narrative format both in its
role as a means of communication, as well as in its role as an
educational medium, proving that the comics format can have as much
cognitive effect as illustrated text (the traditional fare of
textbooks). On top of this, the affective impact cannot be denied,
because the genre provides entertainment as its main thrust.
A typical
course of lectures about this up and coming communications genre, as
envisaged by Dr Mallia, would need to include the following:
Comics language
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What are comics and other
forms of graphic sequential storytelling media?
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Comics as communicators –
the medium mutating the message and the message reforming the medium
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Different stylistic
slants: (a) cartoon style; (b) illustrative style; (c) hybrid style
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Different stylistic
schools: (a) superhero, (b) animal, (c) big-foot, (d) manga, (e)
national schools, (f) etc.
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The different sub-generic
forms: (a) the single panel, (b) the comic strip, (c) the page
strip, (d) the comic book, (e) the graphic novel
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Comics narrative as
discourse
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Sequential art –
distinctions in visual narrative styles and approaches
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Visuals – perception and
association
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Economy of line technique
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Toning and colouring –
from zip-a-tone to Photoshop
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The tools of text and
sound
History and development of
the genre
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“Pre”history of the
comics genre
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Toppfer and Busch and the
early practitioners
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The cartoon as political
commentator
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The genesis of the comics
form – from art to popular pulp
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Initial steps and
development in key countires
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The superhero versus the
anti-hero – from the superhero boom of the thirties, forties and
sixties, to the graphic novel and mainstream acceptance
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Juvenile versus adult and
the role in and of comics
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Society as reflected in
sequential art
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Sequential art as a
mirror and commentator of society
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Today and tomorrow
Intentions and Techniques
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Intention and market –
what for?
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Style – cartooned,
illustrative? Which school? American, Continental, Japanese?
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Drawing – materials and
approaches
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Inking – materials and
approaches
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Colouring –
hand/electronic tools
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Lettering –
hand/electronic tools
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Peripheral applications –
scanning, the pc and the Mac, notes on resolution, the use of
programs such as Indesign, Illustrator Photoshop, Manga Studio, etc.
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Finishing – physical or
electronic: do’s and dont’s
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Printing – what, which,
why, where, how
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Diffusion – which medium?
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